Roger's Sessions
are
organized workouts conducted on the track for any certified riders.
Riders receive coaching and guidance throughout the session. Coaches are
all expert track and road specialists. A series of these training
sessions will help riders obtain specific goals and accelerate their
fitness. Adaptable to both competitors and riders interested in fitness
only.
Fee: $20 per session or $160 for 10 sessions.
Requirement: Class graduate, certified or USAC track Category 2 or
higher.
For dates and times, see
calendar.
Session Format
These are structured sessions and
riders are expected to follow the format of the session. Riders
must check in and pay any fees before getting up on the track.
A typical session is:
|
Activity |
Duration |
Track Crossing |
|
Group
Warm-up |
15
minutes |
No
Crossing the Track |
|
Rest |
8 minutes |
When
Announced, Allowed at the Finish Line Only
|
|
Intervals
(multiple sets with breaks) |
60-70
minutes |
No
Crossing of the Track during intervals.
When
Announced During Breaks, Allowed at the Finish Line Only
|
|
Rest |
8 minutes |
When
Announced, at the Finish Line Only |
|
Motor
Game |
20-30
minutes |
No
Crossing the Track |
Detailed
Descriptions and Etiquette:
Group Warm-up
-
Riders
self-select into two (sometimes three) groups: lower
intensity at the black line, and higher intensity at the
blue line. The black line warm-up is led by a single
rider for the duration, and the blue-line group is led by a
series of riders assigned at the start. All other
riders form up in a single line behind the leaders and
should maintain their position in the line throughout the
warmup. Riders who want a harder warmup effort should
follow slightly further behind the rider in front of the to
decrease the draft effects.
-
Beginning riders
should ride with the black line group during their first few
sessions.
Intervals (multiple sets
with breaks)
-
Interval details
for each session are posted on the training board near
check-in.
-
Riders
Self-select where they will ride
-
Beginners: Black line
This group
is led by Roger or an assigned rider. Riders
should stay in the same order in line throughout the
set. Some riders may ride solo at the black line
as well.
-
Intermediate/Advanced: Blue Line
- Riders may
ride solo or form up into groups.
- Multiple
groups may form.
- When
passing another rider or line, call out "stick" or
"stay".
- When being
passed, hold your line and don't try to jump into the
middle of a passing group.
- If you
wish to change groups, wait until a line has completely
passed and get onto the back of the line.
- If you are
in a line and want a harder effort, drop back a bike
length or two to decrease the drafting effects.
-
Advanced:
Balustrade
- Be aware
that it takes much more effort to ride at the balustrade
without slipping. The effort changes quickly as
you enter and exit the turns, and riders must be aware
of the effects of their speed on riders behind them.
-
Same etiquette as blue line.
-
Riders should
stay at the same line throughout the set.
-
Riders who are
having difficulty maintaining the effort where they are
riding should move down to the next lower line and finish
out the set there (do not move back up during that set).
-
When passing
another rider or line, call out "stick" or "stay"
-
Avoid going
up-track further than necessary (Don't go all the way to the
next line!) when passing or when avoiding overlap with the
rider in front of you. If you are passing at the blue
line, be aware that riders at the balustrade may be
overtaking your line and each other, so leave room for
balustrade riders to pass below each other.
-
Intensity
changes will generally be announced and accompanied by a
beep.
-
The clock at the
pursuit line normally shows the time remaining at the
current intensity.
-
At the end of
each set, remember to look before any lateral moves as you
come off the track.
Motor Game
The motor game is a
simulation of a typical track points race. Riders ride in
a single line behind the motor at the blue line and try to gain
laps over the motor. The rules may vary slightly from
session to session and will be announced at the start of the
game. Riders keep score for themselves.
-
The primary
goal for each rider is to finish with the motor.
-
The secondary
goal is to gain laps over the motor (and the other riders).
Give yourself 20 points for each lap that you gain over the
motor.
-
When following
the motor, you may take up to two laps directly behind
the motor before you must either pull off to move back
(or attack to take a lap)
-
When pulling off
the motor, look to the right, then try to pull up alongside
the motor before you pull off. This helps the rider
behind you to smoothly get on behind the motor. Then
go all the way to the back of the line unless substantial
gaps have opened that are not likely to close. Don't
drop down and push in line in front of other riders.
-
Do not
continue at the blue line or higher if you aren't in the
line behind the motor.
-
When you die
and are no longer able to stay in line behind the motor,
hold your line, allow the rest of the line to pass, then
look and move smoothly to the bottom of the track.
You may continue riding at the black line until the end of
the game, but should pull off to the apron a few laps before
the sprint finish.
-
If you are in a
paceline while attempting to take a lap, always pull through
when the rider ahead of you pulls off- i.e. don't pull off
with the rider in front of you. Pulling off with the
rider in front of you increases the chance of collisions and
is unsafe.
-
The speed tends
to increase as the game progresses- it's usually easier to
take a lap earlier than later.
-
When you finish
taking a lap and want to get back on the motor, get back on
the back of the line.
-
Time and/or laps
remaining will usually be announced regularly and may be
shown on the lap cards.
-
When a rider in
front of you runs out of gas and begins to open a gap that
they can't close, call out "stick" or "stay" and pass safely
around them (usually over) to get back on the motor.
Be aware that riders who are out of gas are may become more
erratic than they otherwise ride.
-
Have fun and
ride safe!
ADT Event Center Club
Everyone signing the Home Depot Center release in 2007 will
automatically become members of the ADT Event Center club. Members have
neither expressed nor assumed rights nor privileges related to the club
and the facility. However, members [all track users] are responsible for
checking in before any ride on the track. Members are also responsible
for following all of the facility's rules and policies.
For rental equipment, click here.
Safety Recommendations
The ADT Event Center takes safety as its primary concern. Helmets and
bikes must adhere to USA Cycling standards. We recommend tightened,
well-adjusted components and properly secured tires. All classes are taught by Certified Expert USA
Cycling Coaches.
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